Pokémon - World Championships Trailer (San Francisco)Production-ready graphics built to live inside real San Francisco footage.
For Pokémon’s trailer teasing the World Championships in San Francisco, I developed key visuals and video assets used by Tantrum’s VFX team to integrate seamlessly into live-action footage. I delivered production-ready matte painting files and motion inserts across four scenes. Building believable, on-brand environmental graphics that enhance the world without distracting from the story.
Create on-screen world-building graphics for a live-action Pokémon Worlds teaser.
❋ GoalJumbotron motion graphic, Manhole concept + assets, Trolley side-ad graphic, Crosswalk design + assets.
❋ DeliverablesRealistic VFX integration, readability on camera, and continuity across shots.
❋ ConstraintsGraphic Designer (key visual development, matte painting assets, motion insert).
❋ RoleDelivered VFX-ready files that integrated cleanly into footage and elevated the environment storytelling.
❋ OutcomeAdobe After Effects,
Adobe Photoshop
❋ Tools❋ Scene 1 - ArenaJumbotron Video (Motion Insert)
Developed a unique jumbotron screen, incorporating 3D elements in After Effects to create a motion graphic asset for VFX integration in the arena scene.
Custom Manhole + Glow Effect
(Concept + Matte Assets)
Developed the custom manhole concept and illustrated glow effect, delivering matte painting assets that could be composited cleanly into live action.
Final Matte Painting & Concept Frame
Raw Plate (Before)
Matte Painting & Clean up (After)
❋ Scene 3 - CrosswalkCustom Design + Matte Assets
Designed a custom crosswalk graphic and delivered matte assets for consistent integration and readability on camera.
Close-up - Raw Plate (Before)
Matte Painting & Clean up (After)
Background - Raw Plate (Before)
Matte Painting & Clean up (After)
❋ More Details-
Pokémon wanted a teaser trailer for the World Championships in San Francisco. Tantrum handled post-production, creating visual effects and key visuals to be integrated into live-action footage.
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As the Graphic Designer, I developed VFX-ready key visuals, delivering layered matte painting files and motion inserts that VFX artists could composite directly into the footage.
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I designed concepts with on-camera readability and realism in mind. Then I packaged assets as organized, workable files for hand-off to VFX artists, ensuring each element could integrate cleanly and maintain continuity across shots.
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Focused on believable environmental storytelling: strong silhouettes, controlled detail, and lighting/contrast choices that would hold up in live action while still feeling stylized and on brand.
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Concepts were refined based on integration needs: adjusting detail, contrast, and scale to ensure the assets read naturally in-scene without pulling focus.
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Deliverables included a jumbotron motion insert, a custom glowing manhole concept with matte painting assets, a trolley-side advertisement graphic, and a custom crosswalk design with matte assets for VFX integration.
Agency
GROUP THRPY
My Role
Graphic Designer
Client
Pokémon
Post - Production
Tantrum Studio
❋ Full Credits ❋ Full CreditsClient
Pokémon
Agency
GROUP THRPY
Post - Production
Tantrum Studio
My Role
Graphic Designer
