A nostalgic 8-bit world where IKEA furniture powers the ultimate gaming setup.

IKEA 8 Bit - Motion Graphic Ad

I led the design and illustration of two IKEA Canada 8-bit room worlds: Casual (green) and Hardcore (red). Reimagining IKEA products in a nostalgic retro game style. When simplified 2D concepts weren’t enough for stakeholders to visualize the final look, I shifted to a more realistic Photoshop workflow to improve clarity and speed approvals.

Two distinct 8-bit room environments (green + red) featuring IKEA products.

❋ Goal

Build a retro 8-bit campaign world that re-imagines IKEA products for gamers.

❋ Deliverables

Stakeholder clarity + approvals; translating pixel style into readable product moments.

❋ Constraints

Design Lead (room concepts, design system, pixel-style illustrations).

❋ Role

Delivered two cohesive campaign worlds with a clearer visual approach for smoother approvals.

❋ Outcome

Adobe Photoshop

❋ Tools

❋ Final Key Visuals

Two distinct 8-bit room worlds, Casual (green) and Hardcore (red), built to appeal to different gamer types while keeping IKEA products clear, recognizable, and on-brand.


❋ Process

Early 2D Concepts - Before

These early frames were used to confirm the foundation of each room before adding realism through layout, perspective, IKEA product placement, and logo/messaging hierarchy. Keeping the visuals simplified helped the team approve the structure and readability first, while clearly distinguishing the Casual (green) and Hardcore (red) worlds.

Shift in Approach - Why it Changed

After review, stakeholders had difficulty visualizing the final depth and finish from the simplified concepts. To align faster and reduce back-and-forth, I shifted to a more realistic Photoshop build that communicated lighting, texture, and scale more clearly. While still preserving the nostalgic 8-bit direction and keeping products recognizable.

❋ More Details
  • Inspired by retro 8-bit games, IKEA re-imagined a new catalogue of gaming-setup essentials in a playful pixel-art campaign designed to appeal to different gamer types.

  • As Design Lead, I led design direction and illustration for two room environments (green casual / red hardcore), re-imagining real IKEA products in an 8-bit style while ensuring product readability and a cohesive campaign look.

  • I began with simplified 2D concept frames to lock structure and logo placement, then refined the approach when stakeholders needed a clearer view of the final look. The later workflow prioritized realism and readability while preserving the pixel-inspired style.

  • Each room was built around a distinct colour story and mood, using pixel-art cues, strong silhouettes, and controlled detail to keep the environments nostalgic while ensuring IKEA products stayed recognizable.

  • Initial 2D concepts helped validate layout, but client feedback showed the need for more realistic previews. This prompted a shift to a clearer visual approach for alignment and approvals.

  • Delivered two illustrated room worlds: Casual (green) and Hardcore (red). Re-imagining IKEA products in a retro 8-bit gaming style, creating workable asset files for seamless hand off to animators.

Agency
Rethink

Creative Lead
Dominik Bochenski

Compositors
Bala D., Dan Ciancone

Lighting & Rendering
Rogerio Miyagi

Producers
Rebecca MacKillop, Margarita Reynes

Client
IKEA Canada

Production

Tantrum Studio

Design
Hayoung Na (Lead), Marie Kubo

Animation

Jimmy Gill

3D Lead
Steve Choptiany

  ❋ Full Credits

  ❋ Full Credits

Client
IKEA Canada

Agency

Rethink

Production
Tantrum Studio

Creative Directors

Dominik Bochenski

Design Lead
Hayoung Na

Designer
Marie Kubo

Compositors
Bala D., Dan Ciancone

Animation
Jimmy Gill

Lighting & Rendering
Rogerio Miyagi

3D Lead
Steve Choptiany

Producers
Rebecca MacKillop, Margarita Reynes